// Copyright 2024 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package abi import "unsafe" // NoEscape hides the pointer p from escape analysis, preventing it // from escaping to the heap. It compiles down to nothing. // // WARNING: This is very subtle to use correctly. The caller must // ensure that it's truly safe for p to not escape to the heap by // maintaining runtime pointer invariants (for example, that globals // and the heap may not generally point into a stack). // //go:nosplit //go:nocheckptr func NoEscape(p unsafe.Pointer) unsafe.Pointer { x := uintptr(p) return unsafe.Pointer(x ^ 0) } var alwaysFalse bool var escapeSink any // Escape forces any pointers in x to escape to the heap. func Escape[T any](x T) T { if alwaysFalse { escapeSink = x } return x } // EscapeNonString forces v to be on the heap, if v contains a // non-string pointer. // // This is used in hash/maphash.Comparable. We cannot hash pointers // to local variables on stack, as their addresses might change on // stack growth. Strings are okay as the hash depends on only the // content, not the pointer. // // This is essentially // // if hasNonStringPointers(T) { Escape(v) } // // Implemented as a compiler intrinsic. func EscapeNonString[T any](v T) { panic("intrinsic") } // EscapeToResultNonString models a data flow edge from v to the result, // if v contains a non-string pointer. If v contains only string pointers, // it returns a copy of v, but is not modeled as a data flow edge // from the escape analysis's perspective. // // This is used in unique.clone, to model the data flow edge on the // value with strings excluded, because strings are cloned (by // content). // // TODO: probably we should define this as a intrinsic and EscapeNonString // could just be "heap = EscapeToResultNonString(v)". This way we can model // an edge to the result but not necessarily heap. func EscapeToResultNonString[T any](v T) T { EscapeNonString(v) return *(*T)(NoEscape(unsafe.Pointer(&v))) }